Patch transport tycoon
The Patch does allow up to 40, vehicles including wagons, which is a great improvement on the original game. Better airports: metropolitan shown below and international, with separate arrival and departure strips to avoid the incessant circling of aircraft.
Bridges that can actually get off the ground more than one level! Also, the ground does not have to be flat under the bridge They are based on the original coding of Oskar Eisemuth.
Canals, so your ships can take shortcuts overland. Based on the original coding of Oskar Eisemuth. A simple but effective fast-forward button to save you turning into an old man while waiting for things to happen. A brilliant and logical feature: at long last you can sort industries by their type, production etc to find where the cash cows are hiding!
The ability to sort towns by population makes it easy to find the big towns that are worthy of your attention. At the bottom of each depot's window are little buttons to let you see which vehicles attend that depot : bliss!
Upgrade railway track e. A multi-directional track tool. When a train wants to pass a block signal, the train asks the block signal to find all other signals on the other side, and turn them to red. Nobody else can enter this area.
When a train wants to pass a path signal, the path signal finds a way to where the train is going, and blocks off reserves just those pieces of track. This means more trains can go through the same area at a time. No more port-forwarding or other stuff: start a server and ask your friend s to join. We take care of the rest. For more details, please read our blog: New Multiplayer Experience. To name just a few. And as always, we made sure to include tons over 85!
A special thanks goes out to our translators : they translated the game in full for 29! In summary: Add a setting to turn off road vehicles slowing in curves. Add a setting to disable road vehicles from passing through each other when blocked for an extended period of time.
Level Crossings Close adjacent level crossings. Prevent road vehicles from being stopped on level crossings. Add setting to enable improved level crossing safety. Trains break down after colliding with a road vehicle. Only show level crossing overlay sprites on the outsides of multi-track crossings when using both adjacent and safer crossings settings. Bridges and Tunnels Signals in tunnels and on bridges.
Custom bridge heads. Chunnels tunnels under bodies of water. Off by default. Add setting to allow placing NewGRF rail stations under bridges, when the GRF doesn't specify whether or not it can be placed under bridges.
Add setting to allow placing docks under bridges. Vehicles visible in tunnels transparency setting. Airports Upgrade airports. Ships Ship collision avoidance. Vehicles in General Improved breakdowns. Vehicle repair cost setting. Send vehicles which need auto-renewing due to age, for servicing, even if breakdowns are off and no servicing if no breakdowns is on.
Add shift-clicking on vehicle depot button to select specific depot. Cargo type filter in vehicle list windows. Add client setting for vehicle naming scheme. Vehicle lifetime profit. Add settings to disable vehicle expiry and introduction after the given years. Open train vehicle details window on total cargo tab if shift pressed.
Add a menu item to the vehicle list to assign all listed vehicles to a new group. Add a setting to include the train length and group name in the vehicle details window. Add a setting for whether to open the new vehicle GUI when share-cloning. Add setting to disable mass action buttons for top-level vehicle lists. Add feature to create a new auto-named group when dragging and dropping a vehicle onto the new group button ctrl includes shared order vehicles.
Add settings to reduce vehicle running costs when a vehicle is stationary or in a depot. If a train or ship's next order is for the current station when leaving, start loading again without moving, instead of leaving.
Orders and Timetabling Automated timetables and separation. Allow clearing of timetable time fields which are at 0. Allow explicitly setting timetable time fields to 0 without clearing them. Add client setting to show the remainder ticks in timetable, after dividing to days or minutes.
Add a company setting to control the number of ticks used in auto-fill timetable rounding. Cargo type orders. This does work with cargodist. Order occupancy. Add column to the orders GUI to show occupancy running average, show the average order occupancy, and add a vehicle sort mode. Timetabling waiting time in depots. Scheduled dispatch. More conditional orders. Next station: is cargo waiting, is cargo accepted, number of free platforms, amount of cargo waiting.
Reverse at waypoint orders. Add a menu item to the vehicle list to change order target, e. Add game setting to allow only non-stop orders for trains and road vehicles. Go to depot and sell vehicle orders. Timetabled wait times at waypoints. Add features to reverse the order of an order list, and to append the reverse of an order list.
Use the ctrl key when the end of orders marker is selected. Add vehicle list menu item to mass cancel go to or service at depot orders. Stations Departure boards. Add a setting to increase the station catchment radius. Station rating: track "last visited vehicle type" separately per cargo. Add setting to scale station cargo capacity and rating tolerance by size. People shunned me because of my nerdiness, body odour and total lack of sexual allure. Children bit me and dogs laughed at me.
Then I wrote to Saint Mark, he visited my site in a dream and awarded me the rare and beautiful Site Benediction Award. Now I am adored by 45 inch women and 12 inch men. People shade their eyes when I enter the room. Thank you Saint Mark. Now I am a Priest of the Church of Transport Tycoon I have unlimited sex, better game play and the promise of eternal life.
Well, your honour. I was just wandering innocently past the convent's showers when I fell up a ladder and got my eye stuck to a window If you liked this page, you'll probably hate nylon.
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