The wrestling game move guide


















In the real world of sports entertainment and yes, we understand that can be a paradox to some , wrestlers traditionally win their matches by hitting their finishing move. Interestingly, attacking an official does not warrant a disqualification in this fictional wrestling universe! More often than not, these are done when an opponent is on the mat, and you can set up the submission by hitting G to grab your opponent, then hitting Attack, Run, or Pick.

With all that said, it IS possible to win a match via submission! Conversely, you can move the joystick around and mash the buttons on the right to escape the hold, but other than that, your Skill attribute and that of your opponent will largely determine how successful you are in submitting your opponent or escaping from their hold. Similarly, you can land elbow drops, leg drops, etc.

By small, we would usually mean those who are pounds or lighter. When it comes to the matches, the last thing you want is to miss your target, so take note of the distance between your opponent and the top rope. If your opponent is standing, be aware that they may be able to counter your move and go on the offensive. In addition, there are certain moves aside from the usual dives that can be performed from the top rope — such situations are rare, but invariably result in a ton of damage inflicted on your opponent!

Tag team matches, as we explained above, are a showcase for the Wrestling Empire universe at its most chaotic. In actual tag matches, even the heel duos are disciplined enough to the point where the non-legal person stays on the ring apron for the most part.

Choose the latter, and you can simply stand on the apron until your teammate tags you back into the match. This will come in the form of a newspaper headline, and in there, the game will explain which stats had increased or decreased and how significant the improvement or deterioration was.

That applies to you and your opponent, and to all other non-playable characters in your saved career, whose stats and rankings will change in the background as you go from week to week. Obviously, a win will result in some statistical improvements, and a quick and convincing victory will improve your attributes even more and make you noticeably more popular. However, it is also possible to see some improvements even if the match ends in a draw. There are also rare instances where losing may actually result in a slight statistical improvement.

That would be if you were able to survive a long match despite being clearly statistically inferior to your opponent s. But most of the time, you may be given suggestions regarding your creative direction in the company — common situations include being given a new ring entrance theme that the promoter believes would suit you better, or being asked to turn babyface good guy or heel bad guy for the ostensible benefit of your career.

You may also be asked to referee a match, which is simpler than it sounds — all you need to do is to grab foreign objects from wrestlers, and hit T to make a three-count — tap on it again to stop the count when someone kicks out or puts their feet on the ropes. If he asks you to turn face, do so without asking, and accept every ring theme he suggests. Profile is where you can manually select your entrance theme, the speed in which it is played, whether you want lighting or props as part of your entrance, and also your name.

As you keep doing this, you will notice your Energy get depleted until you have none left, leaving your wrestler completely gassed! X in the picture. This a guide for the newly released RetroMania Wrestling game for Steam. This is the official sequel to the highly popular, WrestleFest which was released in the early 90s.

The developers tried their best and succeeded to recapture that fast-paced, wild gameplay from the arcade days. TIP: Each wrestler will have a momentum bar beneath their health bar, it fills up red and has 3 levels. Level 1 will allow you to execute weak grapples, attempting medium or strong grapple moves before having built the appropriate momentum will result in an automatic reversal.

You can execute medium grapples once 2 red bars are full, strong grapple when the red bars are completely full. When the red meter blinks it indicates you can use your special move. Finally, if both the wrestlers grapple at the same time, depending on what captures used, the simultaneous grapple motion is different.

Check the section below for more explanation. Simultaneous Grapples - When you and your opponent grapple simultaneously, you will get into simultaneous grapple position. If both of you used R1, you will go for a "Test of Strength" type lock where you hold on to each other's palms and try to push 'em around.

Tap the attack buttons real fast to win the test and perform some nasty attacks. There's a fair bit of different attacks you can do here. If both of you used R2, then it goes into the "Headlock" thing where you basically grapple around and move until one side gives - this bit was around in the previous game. If you had read my FAQ for the previous game you will know that there is a limited number of actions that occur - but in this game there's a fair bit more.

If the two of you use different capture buttons, it appears random which one of the two simultaneous grapple types you two will perform.

Whipping - Pressing Away and an attack button while you are in a front grapple results in a whip attack. If your direction is to the ropes, your opponent will be whipped there, rebound and you will attack. If your direction is to a corner, you'll whip him there and perform a running attack at him. Running Counters - When an opponent is running at you, press towards him and an attack button to perform a running counter. You can knock the guy down flat on his back if you use R1 or R2 instead as a counter button.

Ground Techniques - These are done exactly the same way as strikes, except the opponent is down on the ground. Like before, the amount of variations in which moves can be locked on is staggering. While most wrestlers have similar attacks for the same body part, others don't. Add that's just for the face up position. When your opponent is face down there's some more though not quite a varied.

Dang, that's a whole lotta things you can do to him when he's on the ground, that's for sure. If you are a little away from the prone body, you will perform a running attack to the body instead. Turnbuckle Techniques - These are done when your opponent is in the corner, of course. Pressing strike buttons at different distances to your opponent will have you perform different striking attacks.

To perform corner grapples like the Superplex, get near and press towards your opponent and an attack button. Aerial Techniques - To perform one of these, press towards a corner when your opponent is not in that general direction, and press an attack button.

The attacks will differ depending on whether your opponent is standing or down. Certain aerial attacks to a grounded person requires him to be in the right position to perform. You know you've got the right position when you see your prone opponent roll over if he's face down, and sorta adjusts himself to better take your move wow, now even the kids will know that wrestling is worked!

This is what I called the "splash position" in the previous game, and they are notoriously hard to pull off back then - thankfully, in this game you are given quite a bit more leeway just look at those guys turn a full degrees from the ground might be a bit much though. So it's much more easier to be Frogsplashing with the best of them in this game.

Outside - To get outside, walk to the ropes and press [] and the direction towards the rope. To hurl an opponent outside, make sure your back is to the rope, then grapple and press in the direction of the rope and any attack button. Also, new to this game - when your opponent is outside and standing, press towards him and an attack button to perform hit to outside attacks.

And finally, when he's coming in, grapple him to do an outside to inside suplex. Some wrestlers have other apron attacks that are fairly hard to do since the window for the move to be executed is quite small. Downed - When you are downed and your opponent pins you, tap any attack button rapidly to kick out. The chances of you kicking out depends on how injured you are, of course.

Also, circle the Left Analog to roll around on the mat. Useful if you want to avoid getting a pin - just roll right out of the ring! Oh, this rolling thing is disabled if you set KO as on it would defeat the purpose now wouldn't it?

Tension - Like the previous game, tension still plays a role. Check the bars next to your wrestler's portrait. The lowest bar is zero tension - you aren't all that stressed, to you can kick out of pins and reverse moves easily. The highest bar is max tension, and here you are tensed - you are in danger since it's harder for you to kick out of pins and reverse moves. However, unlike the previous game, different tensions do not mean having different moves - your moveset remains the same at all tensions.

Reversals - Many of the moves in this game including strikes can be reversed. To successfully counter a grapple, tap any attack button rapidly; there's a fair bit of randomness in the chances of countering, and there's also a certain time window that allows you to reverse the move - this window decreases the more injured you get.

Big and powerful moves have higher window for counters. Also, Crowd Rush see below will play a role as well. Pins - To pin your opponent, just go near his fallen body and hold down the left stick in his direction and press [].

Just tapping [] will result in you turning his body around. When you've gotten him held down, keep down the button to keep the pin on. This is also true for moves that end with a pin, but you must hold down the button used to make the move instead of []. Submissions - Just so you know, to keep a hold on a submission move, you must hold down the button you used to perform the move to keep the lock on the submission.

So what happens if you reversed your opponent into a submission? Do you keep holding the [] or R1 buttons? If you are the one being locked in a submission, just wail at the attack buttons and rotate the left analog pad. Yelling and screaming profanities might help too. Linking Moves - Many of the moves in the game can be linked or changed by hitting a button at the right time. Check the box at the bottom of the screen that displays the name - if at any time you see white bars above and below the name, that move can be linked.

The white bars also indicate the time frame for you to link that move. So, press any attack button while those white bars are still around the box and there you go. Any attack button will do in all except one case that's Antonio Inoki's ground submissions, where different attack buttons give different submissions. Groggy - When you get knocked silly for a while, you become groggy, and you will notice your wrestler's movement rate halve he'll sorta shuffle along.

You can still perform striking attacks of any sort, but at this condition you cannot grapple. The time it takes for you to get out of a groggy state depends on your tension and whether there's a Crowd Rush see below going on for you. Bleeding - If you or your opponent get knocked in the noggin one too many times, you might start bleeding. If this happens to your opponent, a nasty tactic is to keep focusing on his head with all the attacks that does damage to his head. Eventually, he might bleed even more, and the referee will call off the match and you will win.

Wanna do a Groggy? Here's a quick and nasty way to instantly perform a groggy attack. When you pick a guy off the ground or off his knees, he's always considered groggy. So, knock your opponent off the ground. Then pick him up use R2 - R1 will result in you letting go of him.

He's on one knee. Press in the direction away from him to get him standing. Now assuming he didn't counter out of it, time to hit your best moves! To perform groggy back attacks, pick him up with R1, then go to his back while he's kneeling and grapple, then proceed as before. This even works when your opponent is on tangled up in the corner. Just go over and get hold of him and he's now groggy! So if you want to do the Tiger Driver '91 or the Ruby Fusion as the first move of the match, you can!

Critical Spots - If you turn on the critical spots menu first option in the option menu you can see your chosen wrestler's weak points marked in pink - attacking those points makes that body part go to red faster.

Just when you think the game isn't deep enough Weapons - Yeah, just a bit of a hardcore feel with weapons. To pick one up, go outside and go to the railings area that has a commentator's desk near it and press R1 to fish out a weapon. Some rather basic stuff like chairs and mops are here, as well as more outlandish armaments a katana?

Isn't that a wee bit too hardcore? Learning Moves - A new feature in this game are learning moves, which aren't available at the start and must be earned through various means. It's a rather nice feature, and requires you to use your favorite wrestler many times to get his new moves - and trust me, they are worth it!

There's some seriously devastating attacks hidden here. Methods of learning these differ from move to move, and will be explained in more detailed in the Movelist section. For moves learned during matches, do not quit the match halfway after you gain the move - you must finish the match win or lose, doesn't matter to register the move.

Also, COM controlled wrestlers do not gain moves; the wrestler must be controlled by a player to learn moves. Hence, the best way to get moves learned during matches is by 1P vs. And for those that require you to perform or get hit by a move x number of times, these numbers cumulative ie.



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