Simpsons game walk throgh
Switch to Homer and have him go through the gate to enter Scotland. In Scotland, have Homer do a dash attack into Stonehenge to knock the rocks down. Then have him get onto the giant bagpipes to do a ground-pound attack as Homer Ball to activate the pipes. Switch to Bart and have him jump into the stream of air from the bagpipes so he can rise high enough to land on top of the wall and throw a switch to open another gate.
Switch to Homer and have him go through the gate into Italy. Do a Homer Ball dash up the ramp into the meatball hanging on the giant fork to let a spaghetti noodle dangle down. Switch to Bart and have him climb up the noodle and then climb up the scaffolding to the top of the Colliseum. Then have him jump down to the Golden Gate Bridge and climb up the vines to the top of the bridge.
From there do a Bartman glide down to the switch that's near America Land and throw it to open the gate. Switch to Homer and go through the gate into America Land. A Statue of Liberty will rise up holding a giant hamburger in her right hand. Here there's no time limit. Have Homer turn into Homer Ball to do a ground-pound on top of the giant silver dollar to make the ring of dancer cutouts disappear for a short while, then have Homer do a dash into the front side of the statue to lower it down.
Homer needs to do this three times to make the hamburger fall to the ground. Once the hamburger is down, just do a dash into it to eat it.
Homer wins the challenge and the losers have to clean up the place. The objective is to help Lisa put an end to Mr. Burns' clear-cutting deforestation project.
Take down the loggers so that the gate can open. Once inside the gate, destroy the porta-potty so that no more loggers can come out to harrass you. Switch to Lisa. Have her jump onto a tree stump where there's a Buddha shrine "pray station" is located, then have her use her mystical power to move some cut tree sections onto tree stumps leading to the top of another gate.
Switch to Bart. Have him jump onto those tree stumps to get to the top of the gate and throw the switch to open it. Then hop down and destroy the porta-potty in that section. Switch to Lisa and have her get to the "pray station" to move a hat from a tree-moving machine so Bart can jump into the steam it produces and glide onto the conveyor belt. Switch to Bart and get him on the conveyor belt to kick down a spring so Lisa can join him.
Have Bart stand on one button while Lisa stands on the other to deactivate some grinding rollers, allowing the both of you to pass through. Have Bart go ahead and target each of the loggers firing shots at you to get them out of the way. Then safely get past the spinning saw blades and aim Bart's slingshot at the machine's control panel to stop the saw blades.
Go up the steps and move safely past the three vertical blades until you get to a switch and throw it to stop the blades. Then make your way past the spinning blades and throw another switch to stop them as well so Lisa can now join you.
Have Lisa hop down from the conveyor belt and leap across the saw blades to the "pray station" so she can move part of the conveyor belt over the pool of toxic waste so she and Bart can cross it. A cutscene will then show Carl and Lenny being knocked down from a tree and trapped under it riding down a conveyor belt to their doom.
Go across the bridge as Bart and have him take down the logger shooting at you and then destroy the porta-potty. Switch to Lisa and get her to the "pray station" to move some explosive barrels onto the conveyor belt to destroy the machine.
Switch to Bart and have him use the spring to jump across the fence to the other side. Use the zip line to ride across the river, then take care of the loggers on the other side and destroy the porta-potty before throwing the switch on one of the docks.
This will cause logs, alligators, and giant turtles to appear in the water. Switch to Lisa and have her leap across the logs, alligators, and giant turtles to the other side of the river. Then guide her to the "pray station" where she can move some pipes near the northern wall between two platforms to the right so that steam will blow up. Switch to Bart and float up to the platforms to get to the walkway. A cutscene will show Carl and Lenny getting closer to the grinding machine.
You now have a minute to save them. Have Bart throw a switch to open a gate in the walkway, then switch to Lisa and have her jump up onto the walkway and use the "pray station" to lift up the tree from Carl and Lenny. They will thank the kids for the rescue. Aim Bart's slingshot at the target behind the gears when it shows. The pellet will move in slow motion toward its target and hit it, thus destroying the grinding machine and putting an end to the deforestation project.
Start off with Marge. Have her use her megaphone to get Ned Flanders to join her mob. Then direct him to destroy the GTS float that's to the left of a building. Go through the path that the destroyed float opens and summon Apu to join. Direct the group to destroy the GTS float that's blocking access to the street where the SequelStop game store is located. Some kids wearing Itchy and Scratchy masks will attack you. Summon Mrs. A tire will appear where the destroyed float is.
Make another left and follow the path to the end where you'll find the third and final steam wheel. Give 'er a turn to bring on the heat and end the mob madness Run forward as Bart and pick up the Bartman Grapple cheat upgrade.
This gives Bartman the ability to grapple onto specific hook points and pull himself in that direction. Use the grapple to get across the three hook points ahead and onto the platform with the large green pipe at the end. Pull the lever to open the pipe at Lisa's end of the area and switch to her to jump inside the pipe. Use both characters to stand on the red pressure pads and enter the next area.
This next area seems to be a manufacturing line for crates, barrels, and health packs oh yea, keepin' it ol school. Run forward as Bart and grapple to the platform with the lever on it. Give 'er a pull to shut down the first machine. Here you'll be attacked by football players, but before you defeat them make sure you push the button next to the door that they spawn from to prevent them from continually spawning.
Hop on the trampoline as Bart and pull the next lever to shut down the second machine. Continue along and destroy the next few football players until the conveyor line is clear. Now use Bart and grapple up to the coin machine on the right side of the room. Pull the lever to activate the coin platform and give Lisa access to the coin machine as well.
Use the Hand of Buddha to lift the stacked blue gears and place them on the pegs sticking up out of the sludge. Stack them along the left so that you can get the rotations from the engine gear at the bottom to the other engine gear at the top. Jump down as Bart and get up to the green pipe to continue. Get Bart and Lisa across the ledge and onto the next set of pressure pads to open the pipe and proceed to the next room.
Hey hey, it's the blood room! So this is where the gory magic comes from Progress along and destroy any street fighters that get in your way.
Bart's slingshot is good for keeping them stunned. Get Lisa to the Hand of Buddha on the machine next to the conveyor. Use her to lift the gray pipes below the blood tanks and empty them out, revealing two sections of the walkway that you can now put in place.
Once that's done cross the bridge to the other side and grab the cheat guide page sitting near a spawn door. Climb the pole and fight off the enemies until you get to a lever.
Pull it to shut down the next machine and continue along. Hop up to the next level and pull the lever to shut off the sword machine, which will clear the way to the exit pipe. Jump on the trampoline as Bart and shoot the blue hedgehog operating the conveyor belt. This will cut off the stream of sludge blocking your way across the bridge.
Get to the next pipe to continue. Climb up and then shimmy across the ledge to the trampoline, which should get you up to the top of the contraption. Run across the bridge and then hop down to face an army of street fighters and football players. Grab Lisa's Clobber Girl power-up of Bart's RoboBart to defeat them more easily, but focus on destroying the spawners before you spend time beating up enemies.
Once the enemies are all cleared out you're free to move Bart onto the electrified wall on the left and across the conveyor with the EA logo stamps. Grapple to the nearby hook and then switch to Lisa.
Back on the ground, get Lisa to the nearest scaffolding tower and into the Hand of Buddha. Lift the orange target platform and place it on the next tower ahead to get it to move into position. Back to Bart and his super amazing Bartman Grapple, but this time you're headed for the platform Lisa just set up. Get onto it and then switch back to Lisa to pick up the platform he was on and place it on the next tower.
Continue until Bart is on the highest tower at the end and can jump down to the tower with the lever on it. Pull the lever to reveal the two pressure pads in front of the green pipe. You know what to do, right dingus? Hop onto the trampoline and zip across to the rim of the large sludge tank. Pull that lever so Lisa can join Bart on this side of the dizzying fall. Get her to the Hand of Buddha to get a new upgrade and a puzzle as well.
Line the hand up with the red button above the field goal, then flick one of the football players so that he hits the red button. This will drain the sludge and reveal the pipe to finally get the darned Stubborn Ape. Start by defeating all of the football players and street fighters that appear from the doors beneath the platform. Once it's clear you can go ahead and hop on the Hand of Buddha to attack Stubborn Ape with the power flick attack.
Try not to waste any of the power meter attacks as the enemies start to stream out after you hit the ape, but if you should happen to need it you can always hop off the Hand and collect some power-ups from the enemies. Continue defeating waves of enemies and hitting Stubborn Ape until he is sent past the barrels and into the vat of sludge. You'll start at one end of the pier whereas your goal is all the way at the other end.
Don't bother attacking the dolphin horde head-on as they'll keep on comin', so instead switch to Lisa and hop on the Hand of Buddha. Use the flick attack and drop mines on the dolphins to easily defeat them, and to get past the boathouse you'll need to flick a dolphin at the large billboard on its side.
Once the path is clear you're free to continue. Enter the boathouse and slide down the rope on the right side to find dingy. On the far end of these sections of the pier you'll see a red target just ripe for the shooting, so take a shot as Bart to bring down the other dingy. Jump across to continue onto the main part of the pier. Now you'll be facing more dolphins and another Hand of Buddha "puzzle.
Once all three billboards have been brought down you can proceed to lift them up and place them on the bare wooden posts at the north end of the pier. They'll connect to form a bridge to the next area. Hop onto the Hand of Buddha on top of one of the booths and use it to flick dolphins at the swinging dragon ride, then kill off the rest of the lot.
Use Bartman's grapple to reach the strategically placed hook on the billboard past the dragon, then zipline across the gap to reach a wooden platform with a lever on it. That lever will open the hatch and give you access to the next area. Let the Captain take care of the dolphins while you take Lisa and Bart to the platform on the right side. Hit the button in front of the tank to seal it then climb up and hop on the Hand of Buddha. You'll first have to lift a giant jellyfish and drop it in the electrified tank, then pick it up again and drop it in the King Snorky tank.
From there you'll have to quickly use Bart and shoot the red target underneath the platform in order to dunk King Snorky in the electrified water. If you miss your chance you can just grab another jellyfish and try again.
It'll take three shocks to end King Snorky's reign of maritime terror. Once you finally get Snorky in that water he'll be out for the count and your mission here will be complete. This entire level revolves around opening the three hatches along Lard Lad's rather bulbous rear end in order to pull the wiring and defeat him.
You'll find that each hatch becomes progressively harder to reach and will require some more precise jumps from the few tall structures in the level.
First things first, let's see who you're fighting other than Lard Lad and his barrage of lasers, stomps, and metallic roars. The miniature Krustys come from the billboard and will merely serve as a nuisance while you run from one area to the next looking for Lard Lad's sweet spot.
The Krustys are beaten with a few simple attacks. There are also a few places where you'll have to fight green aliens that looks like Kang and Kodos' mini doppelgangers. These guys aren't so tough either, but you should avoid those lasers of theirs just to be sure.
The main event, at quite a few tons and what looks to be two or three stories: Lard Lad! Unlike his first appearance in which the citizens of Springfield played the smrt card and killed him by simply turning away their attention, Bart and Homer are going to go mano a mano with the obese steel mascot. Honestly, you'll really only need Bart to take down lardo. Run around behind Lard Lad and stay far enough away to avoid the stomp attack's area of effect.
Once that first hatch is in plain view, give it a tap with the slingshot. That hatch'll fly open like a Hop on and pull the wiring to complete the first objective. Now the second one won't be so easy.
Wait for Lard Lad to run off like a scared little girl and make your way to the construction site. Chances are Lard Lad will walk by the site eventually, giving you a good chance at shooting the panel when he's close enough to jump onto.
You can also try to reach him from the roofs of the tall buildings near the pier if he happens to take a stroll down the street in that area. Either way you don't need too much height to reach the second panel. If you managed to open the second hatch then you probably won't have much trouble here. I highly recommend using the really high platform in the construction site or the destroyed building across the street to reach the panel on Lard Lad's head, but you're free to try from lower platforms if you want to be all "challenged" and feel like you've "accomplished" something.
Collect the RoboBart power-up and use his lasers to kill off the horde of approaching aliens as quickly as possible. Once they're cleared you can proceed to the tractor trailer with the black net on the side. Climb the net as Bart and use the helium tank next to the next as Homer. Kill more aliens and continue along to the next helium tank and obstacle. Use Homer's dash as Helium Homer to cross the chasm, then pull the lever to activate an updraft. This is Bartman's time to shine!
Float across then shoot even more of those rambunctious aliens to clear the area. Turn left from there to find yet another chasm, but this time it's up to Homerball to get across.
Activate Homerball and dash onto the lower ledge on the other side, and from there use the tires to bounce up and reach the lever that will release the next steam updraft.
Now Bart can simply glide across to join Homer. Have both of them step on the pressure pads in front of the doors to enter inside and find the most obvious video game reference ever.
Start by shooting at the aliens, but don't shoot too quickly or recklessly or your ammo will run out. If you find them getting too close you can run out and punch them for a quick defeat but be warned that the passing ship's lasers cause a lot of damage, so don't stay out past the barriers for too long. Each wave will be faster than the last so I suggest starting with Bart's shooting, then switching to Homerball's attacks to clean up the rest as quickly as possible.
Pull the lever near the giant probing machine to free everyone's favorite yokel. This task is entirely up to Homerball and his powers of All you have to do is dash at the glowing green platforms that stick put around the spaceship, indicating your target.
It will always be one platform at a time, so simply attack one and look around for the next target. Towards the end you'll see some floating green aliens firing lasers that can really cause damage. Stop and destroy crates to collect some food before you continue on to destroy the last couple of portals. Approach the newly emerged button and press it. What's next? A boss fight? A labyrinth of doom and despair? This is what's called a timed mission, folks.
Move Bart to the edge closest to Wright and grapple the hook across the gap to get across, then pull the lever to extend a bridge. Now switch to Homerball and use him to break through the door along the walkway. Get down to the next walkway and turn left to find a target for Bart to shoot, and guess which gap you can then cross?
Get up the spiral walkway and use Bartman's grapple to get him across, while Homerball's dash should get him through the wall of crates. Cross this platform and get onto the next smaller platform to find some trampolines. Use them to bounce up to another walkway on top. Follow that walkway to the end and then use grapple or a dash yet again to reach a door and two large, red pressure pads. You know what to do, young video game nerd.
And after that there's a lever, so yea, you know what to do again. Simple enough, provided you've gathered enough Mobbits. First of all, you don't need to save all three houses. You can get by with just one, so all you have to do is gather a whole bunch of Mobbits and wait on the center island as Marge.
Once you've set up Marge, it's Homer's turn. There are several spots mainly next to bridges where Homerball can dash directly into Selmatty to attack her. Do this to bring her down then use Marge and the Mobbits to damage her before she can fly up and away. Repeat this two more times to make her flee to her lair in the mountains. The chase is on! Run forward to enter a large stone hall and meet many Morcs.
The first thing you want to do, as usual, is destroy the spawner from which the Morcs or any enemy appears. You can use the Mobbits trapped in the crates to easily destroy the spawners.
Make sure to collect all Mobbits as you go along or you may find yourself in need of help later in the episode. Fight your way through the Morcs and use the Mobbits as well as Homerball if you need to until you can get to the elevated area that's to the right of the large wooden door.
That's where you'll find your goal: a shiny lever! Pull that lever to open the door and enter the next area. Those Otto Ghosts blow themselves up when they get near so it's best to avoid them or use Mobbits as shields when you're around them. Get rid of the spawners as quickly as possible. You should recognize your old friend the pressure pad at this point, so hop on and get ready for some overhead POV action!
Getting through the "maze" should be simple enough, since the path is linear. You'll face the usual enemies as well although the overhead POV makes it easier to use Homerball and his dash over Marge and the Mobbits.
Your first goal is to get the key required to open the yellow gate on the left side. You'll find this key on the right side in a small room with a bunch of Morcs. Homerball through the gate then destroy all the Morcs with several dashes. After that you're free to take the key to the yellow gate. The next area starts you off amid many Morcs. Move up and destroy the spawners then collect the key from above to open the gate below.
The main key needed for the yellow gate is inside another small area with a bunch of Morcs. Use Homerball again and handle the situation then collect the key to open the gate and continue. The small chamber with the warrior statue holding a chalice isn't that tough to figure out. Kill everything and destroy the spawners to reveal two pressure pads that open the gate into the red dragon chamber. Do yourself a favor and collect all of the meat from the warrior chamber to make sure Homer's power meter is as charged as possible, then start destroying all of the spawners in the red dragon chamber.
Once they're all clear you can focus on the remaining enemies and clear the area. Jump up and place Maggie inside the eye to enter a small labyrinth of sorts. Crawl through and get onto the elevator to move up to an upper level where there's another red button. Press it and then enter inside the dragon's mouth to find Selmatty's lair.
This part is all up to Helium Homer. Use the tank to inflate and float up so you face her, then dash into her head. You'll do this for two waves while she drops eggs containing Morcs and changes her flight pattern, but it's not tough to manage. The Egg Wave is just a bonus wave for revealing collectibles. The final wave will be just Helium Homer and Selmatty flying across as quick as she can, no platforms. Simply float straight up and wait for her, then quickly dash into her head. Once she hits the lava you're all done and the keycard's yours.
Land and run ahead to see a short video of le French and their capitulatin' ways, then you'll meet up with Grampa and Burns. The most important thing to do while collecting flags is press Back and the Y button to open the map and check your position and the location of the flags. This will be the easiest way of finding them all. I would suggest starting as Bart and collect any flags you can along the left, then turn around and collect all the roof flags on the right side of the village.
If it seems like a flag should be in a certain spot but you don't see it, try looking up. The remaining two flags are at the church on the east side. One is beside the waterwheel, and the other is on top of the church hanging from the steeple. Your goal here will be to stay ahead of the truck and clear the road of mines, turret guns, and tanks.
Bartman's slingshot would be most effective for this, and the nearby crates will provide much needed power-ups. Start by shooting a mine in front of the truck then get ahead and blast through any enemy attackers.
They'll start to pile up after the halfway point, but as long as you keep blasting you'll do just fine. The objective is simple, but getting to Burns will not be an easy task. You will need to make your way from the deck of the ship to the crow's nest where Burns is hiding out. Start by using Bartman's grapple to get to the lever, BUT make sure Homer is on the orange boat before you pull the lever.
Use Homer to plant C4 on all locked steel doors. The next bit with the white poles will require somewhat precise jumping with your back to the spot you want to jump to. The buddy NPC will cross the poles on his own. The final part of this low section of the ship will be Homer planting C4 on the pipe and Bart gliding up to the deck. Kick down the orange life preservers for Homer, then plant C4 on that nearby turret gun to get it out of the way.
Run to the other end of the ship and jump on the crashed airplane to reach level D Plant C4 on the turret gun to blow it up, then use that updraft to get Bart to level D Climb the black net up to level D-4 and fight your way through the sailors up to level D Run across and climb down the next black net to level D Kick down the blue steamer trunk to give Homer access to D Now it's back to Homer for a bit.
Blow the steel door on D-3 and run around to the other side to find a pipe. Blow that pipe and use the updraft to get Bart up to the life preservers. Kick those bad boys down for Homer then get both characters around to the turret gun on the other side. Blow it up then get Bart up there and, once again, kick down the orange life preservers.
Get Bart over to the steel door at the end while Homer finds his own way. Blow open the door on level D-5 to get around to another turret gun. Blow up this last one and clear the area to get both characters ready for the final stretch. Use the helium tank to get Homer up to the smoke stacks at the top, while Bart will have to use the updraft from the destroyed turret gun.
Joshua May 26, at pm Reply. Helo Loading Jezabel March 10, at pm Reply. Jakob March 8, at pm Reply.
Cool Cool Loading Hogy kell csinlalni h legyen tobb fankod? Diego January 19, at am Reply. Quero rosquinhas Loading Andy September 18, at pm Reply. Alissa September 18, at pm Reply. Megan adlamnoel July 28, at pm Reply. Abilities Bart : Slingshot: A button Bart can shoot up, down, left or right.
She wears a green dress with an orange necklace, her hair is very tall and blue. Abilities: Maggie- Activate: release Maggie when prompted X button Mob Marge- Gather group rioters: when nearby citizens A button Gather single rioter: tap citizen with stylus Riot: tap enemy or destructible item with stylus only when you have active mob members 3- Walkthrough 3.
Ok, first level, let's go! You shall reappear in the land of chocolate! After you appear, run right, eating the chocolate as you go, until you see the white rabbit, jump onto the ledge and follow him! Destroy the bunny in your way and the cart, pick up the duff cap and proceed to the next level. Destroy the cart in your way and use the marshmallows to get over the stream, picking up caps as you go.
Cross the bridge and destroy the mailboxes for extra chocolate. Collect the duff cap to start your first fight! There will be 4 chocolate bunnies, they are easy enough, and just 1 hit will kill them. Proceed to the next area. At the peak of the biscuit, jump onto the next one then the next one.
At the third biscuit, follow the chocolates to the fourth biscuit, and then jump to the floor. Go right, jumping the gaps then climb the ladder and go left. There will be the occasional enemy as you climb the cake, up the ladder and go right, you will notice a helium pipe. We will come back to this in the "The remaining collectables" section. Proceed to jump the gap and climb the ladder, climb the remaining ladder and prepare for your first boss fight!!
This area is pretty straightforward so I will just tell you how to get the duff caps. Now use the ball dash attack to go forward with no trouble, running over all the bunnies as you go. At the ramps, jump after the ball dash to get the duff tokens. You will hit 2 cup-cake and they will make you jump so use it to get the tokens. Pet Homer Items Unlocked: Shaving foam and razor 3.
Climb the ladder and activate the switch X. Now you are homer, use the fallen stalactite to jump the gap and climb the ladder NEW CLICHE- You should now have unlocked the cliche "switches and levers" and jump on the pressure pad.
When the gate recedes climb the ladder to the next area. You will now fight a few guards, usually 1 at a time; they will take 4 hits to kill. Activate the pressure pad to make the blocks in the wall come out, you are now Bart again. Jump on the blocks then the statues knees to get the koupon, return to the blocks and jump onto the statues bust and then the higher blocks.
You will now come to a big gap, use the bartman cape glide hold B while jumping if you're lucky you will get the koupon while gliding. Pull the lever and the bridge will extend, you are now Homer! First cross the bridge, pass under the statues legs, beating any guards in your way but DON'T jump on the pressure pad, just pass it and pick up the duff cap on top of the mini statue that is in half.
Now activate the pad.
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