Poirot wii game
Dead Man's Folly sees a charity murder mystery game organized by Sir George, Lady Stubbs, and acclaimed crime novelist Ariadne Oliver become center stage for a real murder, leaving guest Hercule Poirot to step in and solve the case. Playing as Poirot, you'll need to search through 48 hidden object scenes, decrypt clue notes and solve puzzles across 11 chapters to reveal this English manor's dark secrets in a manner any aspiring detective would relish.
This game also featuring a comic book style for the story segments, providing the details you need to understand the original novel and aiding in your locating of the mystery killer.
After Elspeth McGillicuddy witnesses a frightening murder through the window of a passing train, she finds the police will not believe her.
This leaves her friend — acclaimed amateur detective Miss Marple — to step in and solve the case instead. Within the 12 chapters, you'll need to gather evidence, analyze key clues, cross-examine witnesses, and play through key story moments as you seek to unmask the killer. Here he meets Nick Buckly, the mistress of End House who has narrowly escaped a series of life-threatening accidents that feel more akin to foul play than natural coincidence. Peril At End House sees you collecting key items and clues from the story along with Clue Cards that reveal details about possible potential suspects.
It's one for puzzle fans , who will need to solve a variety of mini-games and object hunts in order to piece together the evidence and reveal the true story. With time limited investigations to complete and scenes from the novel shown in comic-strip style graphics, this is a fantastic way for people to discover or even relive this acclaimed tale.
Agatha Christie's tabletop debut, Death On The Cards, is a cooperative card game where players must work together to uncover their fellow players' dark secrets and ultimately unmask the murderer that sits among them. At its heart, this is a game of strategy, deduction, and traitors. It's seen rave reviews from players and is a must for any Christie fan, delivering a social deduction game with fan-favorite characters and the natural tension readers of the novels know all too well.
Based on the novel of the same name, it follows the story of ten guests invited by a mysterious host to a lavish island estate. Investigate the crime scene [ Mind Map screenshot ]:. Confirm Florette's innocence or guilt [ Mind Map screenshot ]:. Uncover Elizabeth's secret [ Mind Map screenshot ]:. Locate your room and get settled into your surroundings [ Mind Map screenshot ]:. Find out what happened to Elizabeth, Florette and the Van den Bosch family since you last met [ Mind Map screenshot ]:.
Consider the nature of the blackmail letters [ Mind Map screenshot ]:. Find out about the circumstances surrounding the altercation [ Mind Map screenshot ]:.
Meet the other guests and uncover their connections to the family [ Mind Map screenshot ]:. Find out how staff members may be linked into recent events [ Mind Map screenshot ]:. Determine what happened prior to the Major's murder [ Mind Map screenshot ]:.
Bathing beach: Continue down the path and go down to the beach at next deck. Shed - Open the shed and take the oar , boat varnish and swimming float. Beach - Go close to the water's edge. Something is caught on the float.
Life ring buoy? Cutter's Cove: Go up to the path. Go back to Patrick Redfern at the deck above Cutter's Cove. Talk to Patrick about the thing caught on the swimming float. His goggles are broken. He gives the broken goggles to be repaired. This gets added to Poirot's to do list - Instructions. Goggles - In inventory, combine broken goggles with leather strap to get goggles with strap.
Go to the hotel bar. Pick up ice pick at end of the bar. In inventory, combine goggles with strap with ice pick to get goggles. Go back to Patrick at Cutter's Cove and talk to him. Automatically give the goggles. He goes and swims to the Bathing beach and retrieves the ruined life ring.
Look at ruined life ring in inventory and read that the word Parsimony is on the side. Monastery ruins: Go left to the cliff side path and go to the Monastery ruins. Tunnel - Look close at the round ornate stone on the wall. Use the oar on the round stone. The stone wheel is moved to reveal an entrance to the tunnel.
Enter the tunnel and look around. Look at the Roman stones by the wall. Go forward until the big area. Take the gold coin - Guinea from the ground. The other paths can not be checked yet. We need something to show proper direction. Exit the tunnel and the ruins. Go down the path, turn right at the junction and forward back to the hotel. Enter and go to the hotel rooms at top floor.
Carrie Gardener: Go forward from the spiral stairs and right to the room at the corner - room 3. Use the door and automatically give Carrie the gold coin. She gives the shawl. One to be done task crossed off in the Poirot's list. Exit the hotel. Sanctuary Cove : Go back to Sanctuary Cove and the oil covered guillemot.
Use the shawl on the guillemot. Linda takes the bird. Another task added to the to-do list. Rocky cove: Go back to the hotel. Go to the path towards Rocky Cove. See Major Barry standing with eyes popping out of his head. Go forward and talk to Arlena Marshall. She got another threatening letter. Sea Tractor Landing: Go to front of hotel and down the paved path to the landing.
Use the telephone to call for a sea tractor. Leathercombe Bay. Sea crossing: Will Jenks will talk about people and the island during the crossing. Will Jenks Garage: See the sea tractor call phone right of the building.
Enter the building and talk to Will Jenks completely. Poirot says that he will talk to Linda to clear up the situation between Linda and Gladys. Check the table and see that you can not pick up the 3 tools on the table. Exit the building and go to the village at the end of the path. Chemist-Library-Post Office: Enter the first door on the right. Chemist - Talk to Adelaide Hughes. She is missing letters. Take the spatula.
Try to touch the test tubes on the shelf behind Adelaide. Click on and get the cough syrup red bottle at second shelf. Check it in inventory and see that it has pomegranate juice. Lending Library - Go to the right counter. Talk to Adelaide. Ask about the wild birds book first and then borrow it for 50 pence. The knitting book costs one pound and 6 shillings. Poirot needs money. Post Office - Go to the left counter.
Click on Chloe, the cat. See and click on envelope behind the cabinet and Chloe. Patrick brochure right of the exit door. Exit the store. Monk's Hood Pub : Go forward down the road and enter the door on the left.
See a Great Dane sitting under the life ring buoy. Colonel Weston - Go to right screen and talk to Col. Weston completely. Learn that the sightings of the U-boats do not match Hilary's sightings. Weston loaned the Smugglers End Pub key and the stethoscope to Poirot. Horace Blatt - Talk to the sitting man. Albert Bagley - Go to the bar and talk to Albert. Learn about Baskerville, the dog and that Tom Cutter is a good dart player.
Tonight is the anniversary of Tom Cutter's death. There's a painting that has a clue about Tom Cutter's treasure; a copy is on the wall of the chemist.
I didn't find this painting. He is seen standing at the Island Summit looking north. Poirot's room: Go back to the hotel and to Poirot's room. Go to the bathroom and see that Linda has the bird in the tub. Click on Linda or the faucet. Need instructions on cleaning the bird. In inventory, double click the Birding on Devon Shores book. Use the magnifying lens to read the book.
Now that Poirot knows the procedure, he can start the process. In inventory, combine the brush and the oil to get brush with oil. Use the brush with oil on the tub or Linda. In inventory, combine the brush and detergent to get brush with detergent. Use the brush with detergent on the tub or Linda.
Use the faucet and then give the towels to Linda. One task crossed off on the to do list. Smugglers End Pub: Exit the hotel and go down the paved path. Use the key loaned by Col.
Weston on the door. Look close at the dartboard and note the N on 20 N, N on 19 and E on 15 notations. Go down the stairs. Look at the dartboard on the brick wall.
There are 3 holes under There's an active spot on the barrels at left. Exit the pub. Landing: Call for the sea tractor. Listen to clues given by Will during these crossings. Chemist-Post Office-Library: Enter the shop. Linda - Startle Linda. She has lots of candles. Talk to Linda about Will and Gladys. One more task crossed off the to do list. Post Office - Talk to Adelaide about telegram. Get bank funds.
Library - Talk to Adelaide. Get the knitting book. Will Jenks garage: Go to Will and cross the bay. Go back to the hotel. Take the path on the left before the hotel door. Oakley Gardener - Talk to Gardener and automatically give him the knitting book. Act 3. He advises Hastings to remove the red herrings in the case and to not forget about the murder of the young girl and the ritual shown.
Finger of Suspicion - The third clue is Desk. August 24, Evening. Poirot's room: A knock is heard. Open the door and talk to Kenneth Marshall. A photograph of Arlena was stolen from his room. His balcony door was left opened. Montague Barry's room: Enter the door on the right of Poirot's. Go to the bed and look close at the pillow. Look close at it in inventory. Barry comes in. Poirot discusses the training of the dog at Leathercombe Bay.
Linda Marshall's room: Check the first door left of the hallway, Linda Marshall's room. Use the stethoscope on door after Poirot says to listen closer. Hear Linda say some ritual French words.
I beat you, I break you, I curse you. The Gardener's room: Check room 3 at right corner of the inner balcony. Hear the Gardeners' talk about their problem. Go down the hallway and exit through the balcony door right of the spiral staircase. Kenneth Marshall's room : Enter the second door on the balcony. Typewriter - Go forward and check the typewriter on the desk. Place a blank paper taken from Rosamund Darnley's room on the typewriter. Click on keys of typewriter to get a sample. Take the typed paper and see that it does not match the threatening letters.
Exit the room through the balcony door. The Redfern's room:. See Patrick on the balcony. Talk to Patrick. After Poirot's advice, Patrick leaves. Enter the last room at the balcony. Typewriter - Go forward and check the typewriter under the bed. Place a blank paper on the typewriter. Go down to the main level. Go left of the reception area and go through the door.
Dining room: Enter the door on the left. Talk to the Gardener's. Exit the Dining room. Exit the hotel through the front door of the hotel. Smuggler's Inn Pub: Go down the paved road to the Inn.
Use the shadow icon on it. Enter the pub and go down the stairs. Look close at the wet footprints on the cellar floor. Look at the dart target on the brick wall. Exit the pub and go back to the hotel. Kenneth Marshall : Take the path left of the paved road going to the cliff side. Save game here. Talk to Kenneth Marshall about the picture. When time to ask a specific question as a reward for finding the photograph, select wisely. If not correct question, go back to saved game or look for him later and ask the correct one.
The correct question is about daughter's difficulty at school. Ledges : Continue down the cliff side path. See Arlena and Patrick at the Ledges. Eavesdrop on them.
Island Summit: Continue to the left of the cliff side path. Take the shovel at the path's crossroad. Monastery ruins:. Enter the ruins and talk to Emily Brewster. She asked Poirot to solve the murder of Millie Parsons. Learn all about the rector under suspicion, Miss Porter's School, voodoo ritual and the teacher that left.
Christine Redfern at the patio : Go back towards the hotel. Take the path at right and go pass the tennis court. Talk to Christine. The sketchpad is given as gift.
Act 4. Poirot summarizes the progress in the investigation. Finger of Suspicion - The fourth clue is Drawer. August 25, Morning. Poirot's room: Exit the room through the main door. Stephen Lane: Meet Lane outside his room. Talk to Lane. Lane wants to go to St. Patrick and was happy with the brochure given by Poirot. Learn about the murders, the murderer and his state of mind.
Linda Marshall: Go to her room at first left in the hallway at left. Talk to Linda completely. Learn about Gideon Fell, voodoo and the movie Curse of the Island.
The Lookout tower : Go up the stairs. Turn right and use the binoculars and see the periscope again. Bathing beach : Exit through the front door and go to the bathing beach. Go down the stairs and close to the water's edge. Talk to Arlena. She knows the writer of the threatening letters. She used the float given by Poirot to a rendezvous.
Climb up the stairs. Meet Kenneth and then Patrick. North : Go back to the front of the hotel and down the path. Saved game here. There will be several choices of action given by Poirot. Select 'Ask Mrs. Redfern to make a sketch of him".
Smuggler's Inn Pub: Enter the pub. Look close at the dartboard. This is a map of Tom Cutter's treasure. Hotel foyer: Go back to hotel. Talk to Christine sitting at right. She will make a sketch of North for Poirot. Talk to Rosamund that arrives after Christine leaves. Poirot gives the stolen typewriter. Treasure Hunt 1 : Enter the bar and exit through the outside door.
Go forward until the crossroad and climb up to Island Summit. This is the highest point in the island. At the tennis court, dig, dig, dig Pick up the tennis ball left of path. S topwatch timing can be done anytime :. Go to a place stated by Poirot to be the best place to do the timing.
Use the stop watch. Get the time to reach Cutter's Cove. Tennis court - 20 minutes; Monastery ruins - 12 minutes, Sanctuary Cove by base of ladder - 15 minutes, Ledges entrance - 6 minutes; Bathing beach by base of ladder - 18 minutes and entrance of hotel - 25 minutes. Monk's Hood Pub :. After having the tennis court fiasco, talk to the bartender. Learn the original place of the island high point. The grassy path in front of the hotel was the highest point then.
Go to the bottom screen and take an old corned beef sandwich from the table. Go back by the door and talk to Barry about Baskerville, the Great Dane. See how Baskerville is trained. Ah, he doesn't want to enter the store. Enter the store and automatically place the sandwich on the floor. Watch Baskerville and Chloe interact. Store :. Post Office - Click on the mail behind the mail cabinet twice. Pick up the missing mails. Give the missing mails to Adelaide. When asked for a choice - Ask to use the testing equipment.
Chemist : Click on the book behind Adelaide. Place the tablets taken from Lane's medicine cabinet in a test tube. Take the test tube with tablets and click it on the 'drugs' word in the Table of Contents of the opened book.
Automatically, the test is done by Poirot. It is Trional. Police station - Home Guard: Go down and to the end of the road. Enter the door by the fountain. Talk to Colonel Weston about everything. Typewriter - After talk about Arlena, test the typewriter. Answer 'Was it Linda Marshall' to the question.
Talk to Colonel Weston about Mrs. Castle and the 2 murder cases. The answer after reading the report of the Milly Parson's case:. The film and the time 3rd.
Then the title of the movie. Exit the village and go back to the garage. Jenk's Garage: Go inside the garage and talk to Will. Will wants Barry's points cleaned. Clean the car's engine points. Read the magazine in inventory and learn automatically how to clean points. Go to the work bench and take the screwdriver , spanner wrench and flat file.
Spanner-Wrench - Poirot gets stabbed by a magnetic fragment when he picked up the spanner-wrench. In inventory, look close at spanner-wrench. Automatically a magnetic fragment is in inventory. Go to Barry's car at left. See the engine of the car. Open the distributor cap - the big middle pan at center. Look close and see the ignition system.
Use the spanner on the bolt holding one contact point at bottom of the system. This gets the dull point. Use the screwdriver on the screw holding the other contact point close to center. This gets the other dull point. In inventory, use the flat file on one dull point to get shiny point.
Do the other dull point. Well done, old man! Exit the garage and meet Will. Go back to Seadrift Island. Seadrift Island:. Original high point of the Island: Go back to hotel. Go to path going to the cliff side. The Gardeners are close by.
Dig, Poirot, dig. The treasure is found at side of the hotel where the spiral stairs are located and on the path going to Rocky beach. Smuggler's Inn Pub: Go down the road and enter the pub. Go down the cellar and look close at the dart target on the brick wall.
Place the gold darts in the 3 holes under the top 20, thus getting a ton-eighty. Enter the tunnel and look at the footprints on the ground. Go forward until the intersection. Poirot refuses to go ahead.
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